![]() ![]() Click on the Clipping Mask button to ensure the Adjustment Layer only affects the Diffuse contribution. Next, I will select the “Diffuse.RGB” layer and create a Hue/Saturation Adjustment Layer. So first, I need to find the floor’s Cryptomatte - the layer name is “Cryptomatte.Flooring_Parquet_Geometric_A01_120cm.” If I hold down Ctrl and left-click its thumbnail, it will create a selection of the floor. To achieve this goal we’re going to use two important Render Elements: VRayLighting and VRayRawLighting. You could use Curves or UnsharpMask tools, but the point is that we need to be very punctual and effective, and this is the best way. The correct way to do this is to only modify the diffuse color and leave the light and reflections as they are.įor example, in this scene, I want to modify the color of the floor. The first key action is adding accents on the trees in order to increase the perceived dynamic range. This is because it will change the reflection, light and diffuse information at the same time. When we want to color-correct a non-metal material, we can’t adjust the Beauty pass directly. Step 5: How to color-correct non-metal materials in post-production The Reflection, Refraction, Light and Diffuse information is separated. The Linear Dodge(Add) layer Blend Mode is simply the addition from the 4 operations, and it is just adding the color values together. ![]()
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March 2023
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